Difference between revisions of "Reina Kinney"

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{{Character
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{{CharacterNew
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|NameOnMUSH=Reina Kinney
 
|NameOnMUSH=Reina Kinney
<!-- This is your character's @name on the MUSH. -->
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|Color=#0099FF
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|Char_id=391
 
|Img=http://i59.tinypic.com/35aq68x.png
 
|Img=http://i59.tinypic.com/35aq68x.png
<!-- Put in the URL of an image for your character. Otherwise, blank. -->
 
 
|FullName=Reina Michaela Kinney
 
|FullName=Reina Michaela Kinney
 
|Gender=Female
 
|Gender=Female
 
|Species=Human
 
|Species=Human
 
|Theme=Phantasy Star Portable-1
 
|Theme=Phantasy Star Portable-1
<!-- Transcribe your themelisting name as-is, with the number. -->
 
 
|Chartype=OC
 
|Chartype=OC
 
|Function=GUARDIANS Operative/Hunter
 
|Function=GUARDIANS Operative/Hunter
 
|Faction=Union
 
|Faction=Union
<!-- Union, Confederacy, Syndicate or Unaffiliated. -->
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|Rank=7-Ensign
|Rank=1-Ensign
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|Ranktype=Enlisted
|Groups=X-COM and Thousand Dreamers
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|Groups=[[XCOM]] and [[Thousand Dreams]]
<!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. -->
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|Quote="No one can change their past, but they can utilize the present to create a better future."
 
|PAge=Mid-20s
 
|PAge=Mid-20s
<!-- PAge is the visible age of your character. -->
 
 
|AAge=29
 
|AAge=29
<!-- AAge is the actual age of your character. -->
 
 
|Aging=No
 
|Aging=No
<!-- Yes/No. Whether or not your character is still aging. -->
 
 
|Height=5'4"
 
|Height=5'4"
 
|Weight=150 lbs.
 
|Weight=150 lbs.
 
|Hair=Red
 
|Hair=Red
 
|Eyes=Blue
 
|Eyes=Blue
<!-- Feel free to write Unknown or Variable if you don't have hard data. -->
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|Voice=Michelle Ruff
|Quote="No one can change their past, but they can utilize the present to create a better future."
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|Song=In For The Kill - La Roux
<!-- Your character's quote, including quotation marks. -->
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|Profile=Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.
}}
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|Powers=TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.
 
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|Skills=MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.
==Profile==
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<!-- Paste in your +finger profile. -->
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Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.
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==Advantages==
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===Powers===
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TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.
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===Skills===
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MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.
+
  
 
WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.
 
WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.
  
 
PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.
 
PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.
===Assets===
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|Assets=MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.
MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.
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|NPCs=None at this time.
 
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|Disadvantages=SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.
 
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===NPCs===
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<!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. -->
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None at this time.
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==Disadvantages==
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<!-- Paste in your +flaws, as-is. -->
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SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.
+
  
 
ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.
 
ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.
  
 
DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.
 
DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.
 
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}}
<!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. -->
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[[Category: XCOM]] [[Category: Thousand Dreams]]
 
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<!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. -->
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[[Category: Enlisted]] [[Category: Union]] [[Category: X-COM]] [[Category: Thousand Dreamers]]
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Latest revision as of 03:30, 20 June 2014

Reina Kinney (Scenesys ID: 391)
Quote
"No one can change their past, but they can utilize the present to create a better future."
Profile
Full Name: Reina Michaela Kinney
Gender: Female
Species: Human
Theme: (OC) Phantasy Star Portable-1
Function: GUARDIANS Operative/Hunter
Status: Active
Factional Information
Faction: Union (7-Ensign)
Groups: XCOM and Thousand Dreams
Other Information
Physical Age: Mid-20s Actual Age: 29
Still Aging? No Voice Actor: Michelle Ruff
Height: 5'4" Weight: 150 lbs.
Hair Color: Red Eye Color: Blue
Theme Song: In For The Kill - La Roux

Profile

Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.

Advantages

Integral

INTEGRAL, CLICK TO EXPAND
{{{Defining}}}

Supporting

SUPPORTING, CLICK TO EXPAND
{{{Significant}}}

Disadvantages

DISADVANTAGES, CLICK TO EXPAND

SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.

ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.

DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
Operation Crowd Control E-2B: Indicative Vendetta September 19th, 2020 A small group of Abyssals broke through in a previous engagement.

They aimed to destroy the local base.

An old friend returns.

Operation Crowd Control E-1(Opening Skirmish) May 1st, 2020 The Hikari Fleet, Paladins and allies make opening moves on containing the new Abyssal Threat in the Malacca Strait.

They also find out that these Abyssals have upgrades.

A Pacific War December 15th, 2018 Orchid's tracking devices have located Midway. Converge, and teach that Princess the error of her ways!
Dogged Betrayal September 24th, 2018 Yuudachi has been kidnapped and converted to the Abyssal's side.

At least that's what it appears to be.

Dogged Escape September 9th, 2018 Lexicon sets off a chain reaction that will blow a massive hole in the fortress, and cripple it for future assaults.

Unfortunately, an old enemy of the Hikari Fleet returns, one of Samar's old lieutenants, Leyte.

Dogged Execution September 2nd, 2018 A group of Elites infiltrate the Dogger Bank Leviathan Base in an attempt at crippling the fortress's ability to defend itself from future assaults by destroying or crippling key defensive systems such as ammo storage.
And the Abyss May 27th, 2018 A briefing and planning grouping, preparing for the endgame.
Stare too deeply May 3rd, 2018 Pending
Joint Training October 18th, 2017 A fight breaks out to test the newly opened Shrine of Adversity
AOH: Dark Sky Atoll October 1st, 2017 The location of the Black Fleet's headquarters and leader has been discovered. The Hikari Defense Force and allies mobilize to bring an end to the Black Fleet's cruel leader, the Abyssal Princess of Progress, Midway.
Perfectly Symmetrical Violence September 13th, 2017 Yomi calls for help after encountering a youkai that can match her move for move.
Sub-Operation: Abyssal Transport Fleet September 9th, 2017 A standard attack on a transport fleet goes awry.
AOH: Operation Hercules - Pursue the Enemy Fleet! August 19th, 2017 Operation Hercules proceeds out of Pearl Harbor to pursue the Black Fleet's retreat.
AOH: Operation Hercules - Harbor Defense Breakthrough Force! August 12th, 2017 The allied operation to re-take Oahu begins!
AOH: Operation Hercules preamble August 9th, 2017 A briefing from Admiral Nathan Bridger, OIC of Operation Hercules, in preparation for the upcoming operation to re-take Oahu from the Abyssal Navy.
Hold the Line January 22nd, 2017 It's been a week since Nintendo held its big online (and RL) press conference with release details about their next game console, the Nintendo Switch. Now stores in Japan are finally taking preorders, and dedicated otaku have lined up overnight to ensure their places in line to place their preorders.

Tokyo-52605 being what it is, though, an overnight gathering of otaku is unlikely to go unmolested, no matter how many of them can (or more importantly, can't) protect themselves. Good thing a certain sage fox will be around to call for backup, right?

.... what, you thought Xiaomu's going to give up her place in line? Not that easily - although she will if she has to ... and then there'll be hell to pay for whatever forced the issue upon her.

Speed of Justice December 18th, 2016 The Paladins investigate a biker gang speeding dangerously through a highway, and find themselves facing a difficult problem apprehending the leader.
Hokkaido Heist December 10th, 2016 From a watery insertion to an intense indoor assault, Maaka and a team of assorted specialists infiltrate an R&D compound in the subarctic mountains of Hokkaido. Many cyborgs and droids get trashed, and valuable prototypes and data get raided with glee.
Mission 5: Bargaining Chip November 21st, 2016 Ouma's plot to reassemble the Killing Stone and unleash its power has been thwarted, and three of the four fragments are now in Shinra's safekeeping. But Ouma's erstwhile allies in the Confederacy stole away the fourth fragment - and as long as it's out there, any attempts Shinra makes to exorcise the ancient curse and purify the fragments are subject to fail. They need the fourth piece ...

But the Confederates have their own plans to enact before they're ready to give back what they see as a potentially useful weapon.

Mission 4: The Hour When Demons Pursue November 5th, 2016 The struggle for the pieces of the Sessho-Seki, the legendary Killing Stone, has reached its climax. Three of the pieces have been found; the fourth is somewhere in Tokyo.

And so is Ouma's target for the Killing Stone's use.

Shinra needs all four pieces in order to neutralize Tamamo-no-Mae's ancient and deadly curse; Ouma just needs to bring them all together outside Shinra's control.

What forces will be unleashed in the streets of Tokyo, and who will carry the day?

Motion in the Ocean November 3rd, 2016 When giant monsters attack Japan, they send a giant robot to fight it. So what does Korea do when a giant monster attacks? Lots of little robots, apparently.
Mission 3: Calamity of Land and Sea October 29th, 2016 The 1707 Houei earthquake was the most powerful quake recorded in Japanese history; seismologists refer to it as a 'megathrust' earthquake, with multiple sections of an undersea faultline erupting almost simultaneously. Between the earthquake itself and the ensuing tsunami, it affected most of the main islands of Japan, and is additionally suspected of triggering the last known eruption of Mt. Fuji.

But the legendary youkai Nurarihyon doesn't really care about ancient history. He's taken over a fairly luxurious estate in Wakayama, and a bunch of Ouma's members have been spotted in the area as well. They're looking for something, not just on land but underwater ... specifically, another fragment of the Killing Stone.

Of course Shinra is going to get involved - if only because Nurarihyon is a jerk who takes over people's houses, but they can't let Ouma get another piece of the Killing Stone, either. And naturally, both sides will likely want whatever help they can get from the Confederacy and the Union, respectively ...

Mission 2: The Forest of Death October 15th, 2016 Aokigahara, a dense forest at the foot of Mt. Fuji's northwest slopes, is either famous or infamous for the number of suicides which are carried out there. Some people go so far as to say that the forest is haunted by the spirits of those who die there - whether by taking their own lives, or as a result of murder.

And not all of the killers roaming Aokigahara are ghostly, or even of human origin. Ouma is scouring the Forest of Death for the second fragment of the Killing Stone, and they're calling in assistance from the Confederacy to boot; Shinra's agents can't deal with the combination alone, so they've requested Union support.

Who will find the second piece of the Killing Stone ... and who will fall in the search for it?

Mission 1: The Nine Tails' Curse October 8th, 2016 The Nasu region of Tochigi Prefecture is primarily known for two things. For most people, it's renowned for its natural sulfur hot springs, and that's what brings Reiji, Xiaomu, and some of their Union friends to the region - a hot-springs trip that's been long in the planning, and forestalled by many of the crises they've had to help deal with.

But Nasu is also where Tamamo-no-Mae was finally hunted down and killed ... and when her body became the Sessho-Seki, the Killing Stone, her curse lingered for many years, as the stone took the lives of those mortals who touched it. Eventually the Stone was destroyed and the curse lifted - but Ouma has discovered that there's still a piece of it there: the first piece they need if they're going to resurrect that ancient and deadly curse.

Mudbaths August 31st, 2016 Nothing can defeat beauty. Not even time. Not even an apocalypse. Beauty shall remain when all else is gone. WARNING: FABULOUSITY WITHIN
Into the Breach July 24th, 2016 A recently-unified world lets slip some attempts at communication, involving trouble with something called a 'Breach' that the army is having difficulty handling. It seems some troop reinforcements were delayed, leaving the troops engaged in a bit of a lurch.
A Wild Ride March 16th, 2016 A bunch of ghostly bosozoku are haunting the highways of Tokyo, and it's up to Reiji, Xiaomu, and some of their friends to put a stop to the spectral shenanigans.
Demons and Bandits January 8th, 2016 Yari leads a team of Elites to free a village from bandits. Then demon stuff.
Epic Fight For Epic Lunch January 5th, 2016 Momoyo is starting to establish a reputation for sparring for the smallest reasons. Once again, she's broke, and trying to get Xiaomu to foot the bill this time! But things don't quite go as expected when the wily Sage Fox counterattacks...
Where in the Galaxy is HK-47 December 24th, 2015 Members of the Union gather up to unwrap some unconventional christmas presents - the skulls of the nine HK-droid cores recovered thus far - and see if the presents - the droid's data-stores - are the worthwhile gifts they hope for.
A Night At The Museum November 15th, 2015 A visit to the Tokyo National Museum in their world leads Reiji, Xiaomu, and friends into battle against an unexpected threat.
Touhou Kakudai Stage Credits - Tea Party in Akumakami Castle November 14th, 2015 With the incident resolved and the culprits apologetic, one last thing comes with Gensokyo tradition. A tea and snack party at the Akumakami Castle.
Touhou Kakudai Stage EX - The Tour of Gensokyo November 11th, 2015 Shinki and Alice are on the run and retreat to one of their own safer places, Gensokyo, near the Hakurei Shrine. The chase continues!
Dawning of the Ashen Sun November 10th, 2015 The sun dawns over Lordran once more, illuminating a new Anor Londo, a new ruler, and those that have come back from the brink.
Scion (2-2) October 10th, 2015 It's time to finish off Scion once and for all.
Scion (1-2) October 9th, 2015 The finale of the Brockton Bay plot.
Jack Slash October 3rd, 2015 It's time to deal with Jack.
Touhou Kakudan Stage 1: The Magi's Castle September 26th, 2015 The event begins in Castle Ravus, Sara attempts to try and take it over with disastrous results!
WMAT B2 Kirito vs Reina Kinney September 20th, 2015 Kirito faces Reina Kinney in an exciting WMAT battle!
WMAT B1 Dorotea Grahn vs Reina Kinney September 9th, 2015 A berserker and a Guardian walk into a mountain range. The punchline is punches.
WMAT BQ2 Kongou vs Reina Kinney August 17th, 2015 Reina Kinney faces Kongou in the WMAT qualifiers!
WMAT BQ1 Reina Kinney vs Franken Stein August 5th, 2015 Franken Stein and Reina Kinney face off in their qualifier match for Bracket B. Two shocking opponents have an especially charged match during a thunderstorm!
Old World Blues May 21st, 2015 A simple-sounding job leads to a visit to a dead world.
The Gundam that Fell to Earth April 17th, 2015 A Gundam falls to Earth. Chaos ensues.
Battle Plans Drawn in Souls April 15th, 2015 Confronted by a sprawling tangle of fact, fiction, truth and lies with no means to tell one from the other, the only way out seems to be straight through the middle.
The Truth Only Dark Can Reveal April 5th, 2015 The Four Kings are defeated, but the Darkstalker Kaathe reveals an unfortunate truth.
The Shadows Cast By Flame March 9th, 2015 A test run of anti-Abyss measures encounters the final missing adventurer, and his piece of the truth.
Core of Frost February 14th, 2015 The Confederacy is after something in the Cavern of Ice! Two Cavern-based missions, one week apart. What are they up to? The Union responds, but the Confederacy has their own problems...
Ajora's Day Mass December 22nd, 2014 Church shenanigans
The Shadows of The Sectors December 14th, 2014 All is far from peaceful in the world of Galianda. The desperate, the dispossessed, and the angry sometimes strike violently and without warning at those they believe are responsible for their state. These people claim none as their master but Chaos.
Slice Is Right November 28th, 2014 Odin has shown up once more, this time he is attacking the Brines.
The Lineage of the Sun Gods September 17th, 2014 Though knight Oscar of Astora was crowned the Chosen amongst the undead, the union as a whole has managed the one hundred collective victories required to claim passage from the Battle of Stoicism by skill, moxie, brute strength, and good old fashioned cheating via offworld technology and magic. After The Legend, Father of Giants, bequeathed the sun god's seal, allowing them access into the mythical city of the gods, Anor Londo, the Union now makes its triumphant debut into the ancient metropolis to see through the retrieval of the Lordvessel and the inauguration of the new divine king.
   Things are never that simple.
WMAT 2014 Closing Ceremonies August 24th, 2014 Closing ceremonies for the 2014 World Martial Arts Tournament.
Both of the Opened Ways August 16th, 2014 The party returns to Blighttown, making payment owed to Quelaag of Izalith for use of the bell. And learning the reasons as to why she needs Humanity.
The Nature Of The Soul July 16th, 2014 Priscilla invites her allies to the newly lit Firelink Shrine to discuss future plans and catch people up.
WMAT B1 Alicia T. Harlaown vs. Reina Kinney June 25th, 2014 The TSAB Mage, Alicia T. Harlaown, faces off against the GUARDIANS Hunter, Reina Kinney in the first round of the WMAT!
Samson and Delilah June 22nd, 2014 Cameron goes bad. A Multiversal team responds to stop her, and the aftermath of it puts John and Sarah in conflict with each other.

Cutscenes

CUTSCENES, CLICK TO EXPAND
Title Date Scene Summary
No logs submitted yet.