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|Profile=Mairead Grace Sandilands is the 17 year old daughter of the current chief of Clan Sandilands. She is also the IS Representative Candidate of Scotland. Her mother is a the current chief of the clan, while her father is a minister from Ireland. Due to her upbringing, she was raised in both Irish and Scottish traditions and customs, making her a fiery person. She is not short tempered, but she has a Scottish hardheadedness and can at times be hotheaded and she is able to hold her own. She became an IS Representative Cadet/Candidate of Scotland due to her mothers position with the Government and for being one of the top students. Her personal IS is known as Emerald Lady, a close combat 2nd generation IS and a pair of green rings on her index fingers in closed or standby mode. Additionally, she has been trained by a master swordsman and can handle a broadsword with ease. However, she is scared in failing her family, clan and country. Due to this, there is a lot of stress on her to succeed. To handle this, she tends to speak what's on her mind before thinking. Her only release outside of training, is hanging out with friends or reading. | |Profile=Mairead Grace Sandilands is the 17 year old daughter of the current chief of Clan Sandilands. She is also the IS Representative Candidate of Scotland. Her mother is a the current chief of the clan, while her father is a minister from Ireland. Due to her upbringing, she was raised in both Irish and Scottish traditions and customs, making her a fiery person. She is not short tempered, but she has a Scottish hardheadedness and can at times be hotheaded and she is able to hold her own. She became an IS Representative Cadet/Candidate of Scotland due to her mothers position with the Government and for being one of the top students. Her personal IS is known as Emerald Lady, a close combat 2nd generation IS and a pair of green rings on her index fingers in closed or standby mode. Additionally, she has been trained by a master swordsman and can handle a broadsword with ease. However, she is scared in failing her family, clan and country. Due to this, there is a lot of stress on her to succeed. To handle this, she tends to speak what's on her mind before thinking. Her only release outside of training, is hanging out with friends or reading. | ||
− | |Powers=2nd Generation IS "Emerald Lady": An All-Rounder Close Quarters Combat 2nd Generation type that is provided by the Scottish Government. Being a 2nd generation IS, the Emerald Lady is optimized for Close-Quarters-Combat (CQC) and is equipped with twice as many Expansion Slots and equipped with around 10 different kinds of Equalizers. Two of the equalizer slots have additional armor plating to provide better protection for CQC, while the remaining two slots have two modified multi-thrusters, and these new multi-thrusters provide an overall increase in speed and maneuverability. When in closed form, the Emerald Lady is a green ring on her left index finger. Emerald Lady, like all IS's can fly at sub-supersonic speeds, summon an energy shield for limited protection (4 rounds), summon weapons upon either thought or verbal command. The weapons stored in the Emerald Lady includes: | + | |Powers='''2nd Generation IS "Emerald Lady":''' An All-Rounder Close Quarters Combat 2nd Generation type that is provided by the Scottish Government. Being a 2nd generation IS, the Emerald Lady is optimized for Close-Quarters-Combat (CQC) and is equipped with twice as many Expansion Slots and equipped with around 10 different kinds of Equalizers. Two of the equalizer slots have additional armor plating to provide better protection for CQC, while the remaining two slots have two modified multi-thrusters, and these new multi-thrusters provide an overall increase in speed and maneuverability. When in closed form, the Emerald Lady is a green ring on her left index finger. Emerald Lady, like all IS's can fly at sub-supersonic speeds, summon an energy shield for limited protection (4 rounds), summon weapons upon either thought or verbal command. The weapons stored in the Emerald Lady includes: |
+ | ::*''Bearnard'' – a beam broadsword | ||
+ | ::*''Caddock'' – a Scottish claymore | ||
+ | ::*''Hume'' – a sgian dubh, a small single-edge knife | ||
+ | ::*''Loch Rain'' – a .60 cal heavy shotgun | ||
+ | ::*''Ivar'' – a beam bow | ||
+ | ::*''Trident'' – missiles stored in the top of the thrusters. | ||
+ | ::*''Alistair'' – a shield mounted on the left arm that protect Mairead during a fight. Additionally, the shield can also double as an energy shield that can be deployed to protect Mairead and those close to her. However, Alistair can survive a total of four rounds, but utilizing this does not allow her to use any weapons unless it is dropped. | ||
+ | |Skills='''Swordswoman:''' Mairead is a master swordsworman and has been trained by some of the best sword masters in Scotland and Ireland. She has specialized in both a Scottish Broadsword and a Scottish claymore, which she is not afraid to use when she is near it, although her IS has both that she can summon at anytime just with a thought. Additionally, most bladed weapons are useful to her. | ||
− | + | '''Multilingual:''' In additional to Scottish, Mairead is able to read, write and speak English, German, Irish, Japanese; read and speak Latin. The Latin from being Catholic. | |
− | + | '''Education''' and '''Training:''' Mairead is an intelligent person and has high marks in the areas of History, Mathematics and English. Being in the top 2 percent of her class. Due to this, she is a first year transfer student in Class 1-2 at the IS Academy in Japan and has received Scotland's own IS, Emerald Lady, an All-Rounder Close Quarters Combat 2nd Generation IS. Outside of her skill as a Master Swordswoman, she is not that good in other areas, being only average to slightly above average. With her father being a minister, she has knowledge on religion and politics from her mom. | |
+ | |Assets='''Infinite Stratos (IS):''' An Infinite Stratos (IS) is a powered exoskeletons, which were originally meant for space exploration. Designed by Tabane Shinonono, they possess technology and combat capabilities far more advanced than any other weapon system, thus threatening to destabilize the world. All IS's have the following features; Passive Inertia Control or PIC. The PIC allows the IS to accomplish extreme agility and mobility unparalleled by any conventional platform. PIC largely absorbs and negates impact shock, thus protecting the pilot and the IS from catastrophic events such as high-speed collision. Hyper Sensor, which wne linked to the pilot, she receive augmented sensory input data from IS's sensor, directly into 5 sensory system in her body. Simply put, when piloting an IS, the pilot's senses such as vision are greatly improved. Using the sensory data input from IS, the pilot gains 360 degree field of view, being able to 'see' directions that are not possible for human body without turning her head. All IS's have shielding that is the primary protection for the IS and the pilot, which is provided through the use of an energy shield that can block both physical and optical weapons. Reapiring of an IS is automatically handled upon receiving damage while in its Closed Form period. Additionally, as the IS is involved in fights, the core of the IS records the data. The resulting data collected would be implemented throughout its component to improve their efficiency, however, the damaged component would be left out of equation. (For more information, See +info) | ||
+ | |NPCs=None | ||
+ | |Disadvantages='''STUBBORN:''' Mairead is a hardheaded Scottish lady and a teenager to boot. When she gets set on something, she will not back down and will even summon part or all of her IS. She does not like to have her ideas or plans changed once she has them and rather they are good or bad, it matters not, as she will do what she feels is right. This hardheadedness tends to make people angry at her for not listening to what they have to say, and has caused some to not associate with her. | ||
− | + | '''QUICK TO ANGER:''' Mairead is one who is quick to anger when things do not go the way she likes or her way. She will get mad at people and things if something goes wrong and at people when she is laughed at for the phobia's that she has. Additionally, she also does not like being wrong and gets upset when she is. With being in the Multiverse now, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble. | |
− | + | ||
− | + | ||
− | + | ||
− | + | '''ATYCHIPHOBIA:''' Mairead has Atychiphobia that have hurt her in her quest of being an IS Representative Cadet/Candidate. Since there is a possibility that she could be replaced if she does not do well, she has a fear of failure and this is one of the most strong phobia's she has. Due to this, she works hard and does the best she can, but still has the fear in the back of her mind. Additionally, since coming to the Multiverse, she is in a completely different situation and there are some things that scare her. Moreover, since she has Atychiphobia, she knows that if she fails, she will be removed from the IS Academy, have her IS taken and given to another and no longer be the IS Representative Cadet/Candidate and that scares her. To make things worst, when she does fail at something, she gets down in the dumps and is not one to be around as she disappears into her books. Therefore, she always tries not to fail at whatever is presented to her. Her phobia also causes her to not think about things that other teenagers think of. | |
− | + | '''ACAROPHOBIA:''' To go along with Atychiphobia, she additionally has Acarophobia, a fear of insects that causes itching. Whenever she sees one, she is always trying to run from it and she always has anti-itching stuff with her. But this is something that scares her greatly, next to Atychiphobia, and if she is itching, than she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when the IS is active, she is protected, but still has a fear. | |
− | + | '''RELIGIOUS:''' A minor flaw of Mairead's, but she was raised by her father within the doctrine of the Catholic Church and even though she does not do a lot of what a Catholic does, she still follows the basic rules and does her best to not hurt people. Although, due to both her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done. | |
− | + | '''BLUNT:''' Another minor flaw, Mairead is as blunt as a brick sailing through a glass window. While she is not intentionally trying to be rude, her bluntness can easily be mistaken for such. She is one that speaks her mind and she is not one to back down for an argument/debate/fight. Moreover, since she can summon her IS with a thought, or part of her IS, she can be quiet intimidating. | |
− | + | ||
− | BLUNT: Another minor flaw, Mairead is as blunt as a brick sailing through a glass window. While she is not intentionally trying to be rude, her bluntness can easily be mistaken for such. She is one that speaks her mind and she is not one to back down for an argument/debate/fight. Moreover, since she can summon her IS with a thought, or part of her IS, she can be quiet intimidating. | + | |
}} | }} | ||
+ | ==Features/Characteristics of all IS'== | ||
+ | <div class="wikitable mw-collapsible mw-collapsed" style="background-color:{{{Color|#00975d}}};">FEATURES/CHARACTERISTICS OF ALL IS', CLICK TO EXPAND<div class="mw-collapsible-content" style="background-color:#FFFFFF;">'''Features/Characteristics of all IS:''' | ||
+ | ::''PIC (Passive Inertia Control):'' Incorporating PIC allows the IS to accomplish extreme agility and mobility unparalleled by any conventional platform. PIC largely absorbs and negates impact shock, thus protecting the pilot and the IS from catastrophic events such as high-speed collision. PIC is also applied to flight assist, and coupled with gravity control technology, makes IS capable of flight and hovering. | ||
+ | ::''Hyper Sensor:'' When the pilot is linked to the Hyper Sensor, she receive augmented sensory input data from IS's sensor, directly into 5 sensory system in her body. Simply put, when piloting an IS, the pilot's senses such as vision are greatly improved. Using the sensory data input from IS, the pilot gains 360 degree field of view, being able to 'see' directions that are not possible for human body without turning her head (Such as behind, directly above and below). However, because such improved sensory input is much different from normal human body, the pilot must process the input data into something she could comprehend first. (The speed and efficiency of processing such data decides the effectiveness of IS piloting). | ||
+ | ::''Shielding:'' The primary protection for the IS and the pilot provided through the use of an energy shield that can block both physical and optical weapons. The level of protection of an IS shied is sufficient to be impenetrable to most conventional weaponry, but can be penetrated by high-powered IS weaponry. The integrity of the energy shield is maintained unless the IS is depleted of power, but the shield tends to lose its strength when nearing a complete power depletion. | ||
+ | ::''Battle Damage/Repair:'' As an IS gains experience during any situation while it is active, (be it normal training or combat, or even a simple checkup) it records data about its every components and proceeds with optimization process. When a IS receives damage, it automatically tries to repair the damage during its Closed Form period. The resulting data collected would be implemented throughout its component to improve their efficiency, but the damaged component would be left out of equation. It is possible to activate a damaged IS (as long as it has power left) but such action - especially entering combat situation with a damaged IS - is highly undesirable, since the IS would try to cope with the given situation only with components that are still operational. Activating a partially damaged IS causes the inoperable components (damaged parts) to stop optimization until it is fully repaired. | ||
+ | |||
+ | ==Components== | ||
+ | '''Components''' | ||
+ | The basic components of an IS are: | ||
+ | ::''Cores:'' The Black box of an IS that allows it to function. Because only 467 Cores were created, most of them are shared by the world's governments where only a few IS pilots, who work under certain organizations and large corporations, possess their own personal IS. The reason for having Designated Pilot and Personal IS lies with the very nature of IS itself; possessing self evolving mechanism which is manifested only when IS is kept paired with a pilot for a prolonged time. It is considered illegal to exchange or remove the cores, due to the fact the core is a mixture of an AI and a power source. Of the 467 cores created, 322 are used for actual combat and the remaining 145 are handed over to research facilities and enterprises of various countries. | ||
+ | ::''Energy Barrier/Absolute Defense:'' The Absolute Protection is activated by IS itself and not by pilot. If the attack is deemed by the IS as not life-threatening to cause serious injury to its pilot, IS would not activate Absolute Protection ability, even if it results in minor~moderate injury to its pilot. This ability is said to be able to protect the pilot from any kind of attack, but it also has seriously high power consumption, depleting the power of IS with just single activation (In that sense, it is more like pilot safety mechanism rather than combat defense mechanism). In competitions, the pilot is declared to have lost the fight if the shield level hits zero, so as to avoid any injury to the pilots. | ||
+ | ::''Mandatory Unlock:'' Although only mentioned once the IS also reacts to extreme damage to the IS its self or its pilot. This is called the “mandatory unlocks”. There is a warning that you are taking too much damage. If this continues the IS will return to its “closed form”. Apparently, it is dangerous for this to happen. | ||
+ | ::''Preset:'' The standard weapon/equipment that all IS possess in the beginning, such as swords for melee type, rifles for long range. | ||
+ | ::''Equalizer:'' All IS come with a basic weaponry, called Preset, but it also has a number of expansion slots that could be used to field additional equipment, which comes in various forms, such as additional weaponry, thrusters, and augmented armor plates. These Equalizers need to be installed into IS first, not an easy feat to accomplish, since every IS core is unique and each of them has its individuality, (one might say personality) it is possible for a IS to reject installation of certain Equalizer. | ||
+ | ::The Equalizers could be assembled into package type for an IS, designed to fulfill a specific task, as long as there are enough expansion slots left. (A bombardment package would consist of something like following sets of Equalizers: Long-range cannon + Stabilizer device + Augmented armor plate). An Equalizer Package tends to be designed for a specific IS, since components such as additional thrusters or armor plates would have to fit the IS. (For the same reason, hand-held weapon type Equalizers tend to be more compatible with other IS). | ||
+ | :::Advantage: Equalizers that are attached to IS (such as thrusters or armor plates) are called up simultaneously with IS, but hand-held weapon type could be called up while in activation. In this manner, the pilot doesn't have to worry about carrying numerous equipment during activation. She just needs to call up the weapon that is needed at any given time. Also, Equalizers allow for enhanced combat ability by allowing the IS pilot more options and versatility while in battle, provided training is undergone to learn the mechanics of the pilot's various Equalizers. | ||
+ | :::Disadvantage: Equalizer, just like an IS in closed form, is called up by pilot's thought process. It is possible to call up by announcing the name of Equalizer, (or IS) but this is only because the announcing act helps the pilot to concentrate her thought (which is the actual command). The 'announcing' way is considered as a method for inexperienced pilot who has difficulty with call-up just with mental command. Also, verbally announcing the Equalizer or IS basically ends up warning the opponents, and verbal announcement takes rather long time compared to the time required by experienced pilot to mentally command call-up, which takes fraction of seconds. Since Equalizer is materialization of installed data within the IS (This is same for all IS) even if it is damaged or destroyed during combat, it is not truly 'gone,' but it does require maintenance or restoration just like damaged IS, and is rendered ineffective or inoperable during those period. | ||
+ | </div></div> |
Revision as of 19:48, 25 January 2016
Mairead Sandilands (Scenesys ID: 940) | |||
---|---|---|---|
Quote | |||
Ah maybe a lass, but ah can still wallop yer arse. | |||
Profile | |||
Full Name: | Mairead Grace Sandilands | ||
Gender: | Female | ||
Species: | Human | ||
Theme: | (OC) Infinite Stratos (IS)-1 | ||
Function: | IS Rep Cadet/Candidate of Scotland/Swordswoman | ||
Status: | Active | ||
Factional Information | |||
Faction: | Union (20) | ||
Groups: | |||
Other Information | |||
Physical Age: | 17 | Actual Age: | 17 |
Still Aging? | Yes | Voice Actor: | |
Height: | 5'6" | Weight: | 170 |
Hair Color: | Red | Eye Color: | Green |
Theme Song: |
Contents
Profile
Mairead Grace Sandilands is the 17 year old daughter of the current chief of Clan Sandilands. She is also the IS Representative Candidate of Scotland. Her mother is a the current chief of the clan, while her father is a minister from Ireland. Due to her upbringing, she was raised in both Irish and Scottish traditions and customs, making her a fiery person. She is not short tempered, but she has a Scottish hardheadedness and can at times be hotheaded and she is able to hold her own. She became an IS Representative Cadet/Candidate of Scotland due to her mothers position with the Government and for being one of the top students. Her personal IS is known as Emerald Lady, a close combat 2nd generation IS and a pair of green rings on her index fingers in closed or standby mode. Additionally, she has been trained by a master swordsman and can handle a broadsword with ease. However, she is scared in failing her family, clan and country. Due to this, there is a lot of stress on her to succeed. To handle this, she tends to speak what's on her mind before thinking. Her only release outside of training, is hanging out with friends or reading.
Advantages
Integral
Supporting
Disadvantages
STUBBORN: Mairead is a hardheaded Scottish lady and a teenager to boot. When she gets set on something, she will not back down and will even summon part or all of her IS. She does not like to have her ideas or plans changed once she has them and rather they are good or bad, it matters not, as she will do what she feels is right. This hardheadedness tends to make people angry at her for not listening to what they have to say, and has caused some to not associate with her.
QUICK TO ANGER: Mairead is one who is quick to anger when things do not go the way she likes or her way. She will get mad at people and things if something goes wrong and at people when she is laughed at for the phobia's that she has. Additionally, she also does not like being wrong and gets upset when she is. With being in the Multiverse now, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble.
ATYCHIPHOBIA: Mairead has Atychiphobia that have hurt her in her quest of being an IS Representative Cadet/Candidate. Since there is a possibility that she could be replaced if she does not do well, she has a fear of failure and this is one of the most strong phobia's she has. Due to this, she works hard and does the best she can, but still has the fear in the back of her mind. Additionally, since coming to the Multiverse, she is in a completely different situation and there are some things that scare her. Moreover, since she has Atychiphobia, she knows that if she fails, she will be removed from the IS Academy, have her IS taken and given to another and no longer be the IS Representative Cadet/Candidate and that scares her. To make things worst, when she does fail at something, she gets down in the dumps and is not one to be around as she disappears into her books. Therefore, she always tries not to fail at whatever is presented to her. Her phobia also causes her to not think about things that other teenagers think of.
ACAROPHOBIA: To go along with Atychiphobia, she additionally has Acarophobia, a fear of insects that causes itching. Whenever she sees one, she is always trying to run from it and she always has anti-itching stuff with her. But this is something that scares her greatly, next to Atychiphobia, and if she is itching, than she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when the IS is active, she is protected, but still has a fear.
RELIGIOUS: A minor flaw of Mairead's, but she was raised by her father within the doctrine of the Catholic Church and even though she does not do a lot of what a Catholic does, she still follows the basic rules and does her best to not hurt people. Although, due to both her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done.
BLUNT: Another minor flaw, Mairead is as blunt as a brick sailing through a glass window. While she is not intentionally trying to be rude, her bluntness can easily be mistaken for such. She is one that speaks her mind and she is not one to back down for an argument/debate/fight. Moreover, since she can summon her IS with a thought, or part of her IS, she can be quiet intimidating.Logs
Title | Date | Scene Summary |
---|---|---|
Death In New Form | February 15th, 2019 | A group of Paladins make their way to the Scotland/England border and come across a new face on the Metastasis/Earth, and end up recruiting her in the process. |
Meet and Greet | May 30th, 2018 | Mairead meets a new voice for the first time, Penelope Vasquez |
IS Visit | May 8th, 2018 | Touta makes a trip to the IS Academy on Academy Island to visit friends. |
Tour and Introduction | April 30th, 2018 | A chance to met a new person tot he Multiverse and possible the Paladins, Mairead has invited ACT B3-114 to the IS Academy for a chance to have a simple conversationa nd to find out more about her. |
The Pillars of Avarice | April 22nd, 2018 | Pending |
Spellcrafters Day Decorating | April 22nd, 2018 | Pending |
Day at the Beach | April 15th, 2018 | A day at the beach on the Island where Fairyland Hall is located at. Simple, relaxing and a time to have fun and get to know people. |
Visiting Eternity | January 27th, 2018 | Touta has a few guests arrive in his world and takes the opportunity to show them the sights. |
Seeing the sights | November 23rd, 2017 | Mairead just got her new IS, Clota and is flying around the Multiverse trying it out after a year without one due to an incident and who will she meet that she has never met before? |
All-Seeing Meeting | November 6th, 2017 | A meeting of the one call the All-Seeing Eye and Mairead at Academy Island. |
Hikari Seaport Test | August 13th, 2016 | What will happen when a new unit is shown that has not been seen by anyone except for a select few that is available to Nagato and possibly others at a future date? |
1-on-1 IS training | July 3rd, 2016 | Visitors from the Union attend the IS Academy and are measured for possible IS suits if they decide to attend. Moreover, they are shown a demo of the fighting that could occur |
Introduction to Infinite Stratos (IS) | June 15th, 2016 | Members of the Union attend an open house of the IS Academy, for a chance to learn about them and to pilot one of the massed produced IS'. |
One Night at Maison Stark | March 13th, 2016 | While Tony and Pepper are away on their honeymoon, Malibu is still bustling as Toph celebrates her fifteenth birthday with a sleep over. |
Seriously, A Tiger In The Dojo! | February 25th, 2016 | Momoyo is challenged by the mysterious Sagat, the Emperor of Muay Thai. The Goddess of Martial Arts has a close match but ultimately the Dragon succumbs to the Tiger, leaving plenty for Momoyo to think about and a lonely Northern Deva an actual rival to chase! |
Cobalt Mire | February 18th, 2016 | When they journey to Gorsh to find the cure for Kazuko Kawakami's poisoning, the Union finds more than just the swamp's vicious monsters to threaten their day. |
Valentine Dress Assistance | February 12th, 2016 | Mairead travels to Equestria, specifically The Carousel Boutique for her first ever dress measurement and fittng from the master seamstress Rarity. |
Eastern Deva Match: Kazuko vs. Lu-Mey | February 12th, 2016 | Eastern Deva Kazuko versus challenger Lu-Mey! Bugs and crazybones versus polearms and regular bones! Also, politeness. |
Strength versus Strength | February 9th, 2016 | Hoshi Amakasu and Yang Xiao Long, two of the strongest fighters of their worlds duke it out in a friendly sparring match. Kendo Might versus Berserk Brawler! |
Clenched Teeth Teamwork | February 4th, 2016 | Called by a Jedi temple to ward off a Sith intruder, Jedi Revan and Kyle Katarn bring Maya and Mairead Sandilands, only to end up working together. There they find revalations about themselves and their actions through the Force... |
Seriously, go on a tour with me!!! | January 30th, 2016 | Kazuko takes a few Union members on a brief tour of Kawakami City before a mission. Also, arcades, potential enrollment, and lectures. |
Sparring Match | January 28th, 2016 | Friendly spar between two people, Kazuko Kawakam and Mairead Sandilands with different styles and becoming good friends. |
IS and BB | January 27th, 2016 | Mairead visits Nagato. |
Seriously, Strike Arts VS. Kawakami Style! | January 26th, 2016 | Fate reviews Momoyo's sparring surveillance footage, asking Vivio if she'd like to spar. Vivio agrees, so shortly thereafter Fate contacts Momoyo to set up an appointment. Unfortunately, Momoyo goes overboard and Vivio won't back down... prompting Fate to overreact and step in to teach the Chancer the meaning of control and moderation. After 'befriending' Momoyo in an over the top display of non-lethal overkill, Fate seals Momoyo for a week and drafts her involuntarily into the TSAB as an aide... preventing Momoyo from fighting while Fate schemes to mother her to death in that timeframe while the much of the rest of the Union snickers and chides Momoyo for her first actual loss and what it's meaning is. Entirely Fate's fault, but Momoyo had it coming for some time... |
Cutscenes
Title | Date | Scene Summary |
---|---|---|
Training (Mairead Sandilands) | June 10th, 2018 | Mairead is busy sitting in her room at the IS Academy and is thinking about getting better with some training from friends. Just who to ask is the question... |
Distractions (Mairead Sandilands) | April 15th, 2018 | Reflection on a distraction Mairead is having. |
Enter: Clota (Mairead Sandilands) | November 3rd, 2017 | Mairead receives her new IS |
Loss, Loneliness and Emerald Lady(Mairead Sandilands) | October 29th, 2017 | A devastating attack against the IS Academy by a rogue group called Phantom Task, an antagonistic underground organization who hide themselves in the shadows. A group notorious for stealing IS from all over the world and equipping them with deadly pilots that will kill other IS pilots. They attack the IS Academy and Mairead is one of those that help defend the students, but in the battle, he IS is stolen and she is severely injured. Now, this situation affects her within the IS Academy, the Paladins, and the Hikari Defense Alliance. |
Flying Admiral, Watchful Eye (Mairead Sandilands) | July 2nd, 2016 | Mairead speaks with Yamada Maya about Admiral Nagato and the possible idea for a future IS Rep. |
Family (Mairead Sandilands) | April 1st, 2016 | Mairead receives word on an incident and rushes home. |
Decisions, Decisions (Mairead Sandilands) | February 1st, 2016 | Mairead is thinking about joining Nagato and her Fleet for allowing her to stay at Hikari Sea Port. |
Features/Characteristics of all IS'
- PIC (Passive Inertia Control): Incorporating PIC allows the IS to accomplish extreme agility and mobility unparalleled by any conventional platform. PIC largely absorbs and negates impact shock, thus protecting the pilot and the IS from catastrophic events such as high-speed collision. PIC is also applied to flight assist, and coupled with gravity control technology, makes IS capable of flight and hovering.
- Hyper Sensor: When the pilot is linked to the Hyper Sensor, she receive augmented sensory input data from IS's sensor, directly into 5 sensory system in her body. Simply put, when piloting an IS, the pilot's senses such as vision are greatly improved. Using the sensory data input from IS, the pilot gains 360 degree field of view, being able to 'see' directions that are not possible for human body without turning her head (Such as behind, directly above and below). However, because such improved sensory input is much different from normal human body, the pilot must process the input data into something she could comprehend first. (The speed and efficiency of processing such data decides the effectiveness of IS piloting).
- Shielding: The primary protection for the IS and the pilot provided through the use of an energy shield that can block both physical and optical weapons. The level of protection of an IS shied is sufficient to be impenetrable to most conventional weaponry, but can be penetrated by high-powered IS weaponry. The integrity of the energy shield is maintained unless the IS is depleted of power, but the shield tends to lose its strength when nearing a complete power depletion.
- Battle Damage/Repair: As an IS gains experience during any situation while it is active, (be it normal training or combat, or even a simple checkup) it records data about its every components and proceeds with optimization process. When a IS receives damage, it automatically tries to repair the damage during its Closed Form period. The resulting data collected would be implemented throughout its component to improve their efficiency, but the damaged component would be left out of equation. It is possible to activate a damaged IS (as long as it has power left) but such action - especially entering combat situation with a damaged IS - is highly undesirable, since the IS would try to cope with the given situation only with components that are still operational. Activating a partially damaged IS causes the inoperable components (damaged parts) to stop optimization until it is fully repaired.
Components
Components The basic components of an IS are:
- Cores: The Black box of an IS that allows it to function. Because only 467 Cores were created, most of them are shared by the world's governments where only a few IS pilots, who work under certain organizations and large corporations, possess their own personal IS. The reason for having Designated Pilot and Personal IS lies with the very nature of IS itself; possessing self evolving mechanism which is manifested only when IS is kept paired with a pilot for a prolonged time. It is considered illegal to exchange or remove the cores, due to the fact the core is a mixture of an AI and a power source. Of the 467 cores created, 322 are used for actual combat and the remaining 145 are handed over to research facilities and enterprises of various countries.
- Energy Barrier/Absolute Defense: The Absolute Protection is activated by IS itself and not by pilot. If the attack is deemed by the IS as not life-threatening to cause serious injury to its pilot, IS would not activate Absolute Protection ability, even if it results in minor~moderate injury to its pilot. This ability is said to be able to protect the pilot from any kind of attack, but it also has seriously high power consumption, depleting the power of IS with just single activation (In that sense, it is more like pilot safety mechanism rather than combat defense mechanism). In competitions, the pilot is declared to have lost the fight if the shield level hits zero, so as to avoid any injury to the pilots.
- Mandatory Unlock: Although only mentioned once the IS also reacts to extreme damage to the IS its self or its pilot. This is called the “mandatory unlocks”. There is a warning that you are taking too much damage. If this continues the IS will return to its “closed form”. Apparently, it is dangerous for this to happen.
- Preset: The standard weapon/equipment that all IS possess in the beginning, such as swords for melee type, rifles for long range.
- Equalizer: All IS come with a basic weaponry, called Preset, but it also has a number of expansion slots that could be used to field additional equipment, which comes in various forms, such as additional weaponry, thrusters, and augmented armor plates. These Equalizers need to be installed into IS first, not an easy feat to accomplish, since every IS core is unique and each of them has its individuality, (one might say personality) it is possible for a IS to reject installation of certain Equalizer.
- The Equalizers could be assembled into package type for an IS, designed to fulfill a specific task, as long as there are enough expansion slots left. (A bombardment package would consist of something like following sets of Equalizers: Long-range cannon + Stabilizer device + Augmented armor plate). An Equalizer Package tends to be designed for a specific IS, since components such as additional thrusters or armor plates would have to fit the IS. (For the same reason, hand-held weapon type Equalizers tend to be more compatible with other IS).
- Advantage: Equalizers that are attached to IS (such as thrusters or armor plates) are called up simultaneously with IS, but hand-held weapon type could be called up while in activation. In this manner, the pilot doesn't have to worry about carrying numerous equipment during activation. She just needs to call up the weapon that is needed at any given time. Also, Equalizers allow for enhanced combat ability by allowing the IS pilot more options and versatility while in battle, provided training is undergone to learn the mechanics of the pilot's various Equalizers.
- Disadvantage: Equalizer, just like an IS in closed form, is called up by pilot's thought process. It is possible to call up by announcing the name of Equalizer, (or IS) but this is only because the announcing act helps the pilot to concentrate her thought (which is the actual command). The 'announcing' way is considered as a method for inexperienced pilot who has difficulty with call-up just with mental command. Also, verbally announcing the Equalizer or IS basically ends up warning the opponents, and verbal announcement takes rather long time compared to the time required by experienced pilot to mentally command call-up, which takes fraction of seconds. Since Equalizer is materialization of installed data within the IS (This is same for all IS) even if it is damaged or destroyed during combat, it is not truly 'gone,' but it does require maintenance or restoration just like damaged IS, and is rendered ineffective or inoperable during those period.